Barbarian

D&D Info: Barbarian, Path of the Beast. Default Race: Goliath / Dragonborn.Story:Abilities/Personality: Rough n Buff, looking for a one-night stand unless they like you, and decide to keep you as a pet or slave. Barbarian Locke will leash you up and walk you around town when they have to go to the store, maybe grabbing you in one hand to use you like a fleshlight on the way. They know what your purpose is, and it's their mission to make sure you know, too.Physical Description: The first image is the reference image of Barbarian Locke. They don a flashy cape with what looks to be flashy tendrils on it, that glow and illuminate the rest of their tight leather outfit.

Cleric

D&D Info: Cleric, Trickery Domain. Default Race: Changeling.. . . ? ?Story/Personality: Not much is known about Cleric's origins or backstory, and may need to be found out during the Roleplay! If you want to know then just ask and I can share~ But nonetheless, the most folks could know is that she used to be an actual nun at a real church a few towns away, but one day was corrupted by an unknown force for an unknown reason. They may now be a fake replica of who was once the nun, hosting a parasite, or is just being possessed.
They currently run a church labeled the Deus Reliquit, very few highly keen minded can see through the illusions and deceit that built the foundations of the church, however a vast majority of the townsfolk and towns' government seem to not pay it any mind, nor take any accusations against said church seriously, despite other religious churchgoers occasionally going missing, suspiciously switching faiths for no apparent reason, or making frequent trips to Deus Reliquit and acting fishy about it. Even other demons, cocky or powerful as they may be, seem to succumb to the dark grasp of the mysterious holyland.
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f̷̶r̷̶ . i̷̶̷e̷̶̷ . n̷̶̷. . . d̷̶̷ ..
Abilities: Cleric Locke seems to be able to mimic abilities that it can see happen if they are close up enough and is able to use them fairly well. Other than that, it's theorized by some that they have high level illusions, some so good that they can manifest in the real world, and also may be capable of some minimal mind-manipulation. Other than that, it's true capabilities are quite a mystery.Physical Description: In their normal day-to-day, they are seen by the public as a Nun.
True Form: Vague and often changes, viewed by most as a horrifying abomination who will take and keep the soul of an unwilling victim. Few have gotten away, though investigations opened against the church very quickly get closed due to Locke's charismatic charm.

Druid

D&D Info: Druid, Circle of Dreams. Default Race: Kalashtar (psychic human).Story:Abilities/Personality: Unlike most Druids, ??? is not so big on cutting out society. They, instead, have tuned their magic to fit where they live. They are a Druid of Dreams and can manipulate minds and dreams. They work as somewhat of a psychologist in the town they live, helping out mostly rich nobles and even royalty, as many folks without exorbitant amounts of money can't afford the blessings of paying for such self-care.
This ??? is exceptional at creating daydreams or manipulating real dreams to go the way they want. They can use this to pseudo-hypnotize people, or just generally make them bend to their will whilst thinking nothing of it, assuming they are just living out a great dream, even if they're still awake.
If you wanted more brute-y and ravaging beast-master for your monsterfucker dreams, look at Ranger!
Physical Description: Though it roughly changes day-to-day, you can always ensure that this Professor will be wearing some vibrant and beautiful black and gold, tight fancy clothing. Properly accentuating their figure and giving a hint to anybody who's perceptive enough to notice when they get a little excited.
The first three pictures could be in reference to what the Druid wears.

Fighter

D&D Info: Fighter, Echo Knight. Default Race: Elf.Abilities/Personality:
Can Create two full copies of themselves!
Very strong, durable, and well-versed.
Has insane stamina!
Fighters are pretty vanilla, & I decided to make Locke stick to that.
Story: They usually walk around with their cloak at their elbows rather than their shoulders, and don't wear anything underneath it. This exposes her mysterious runes and mystical symbols that cover her torso from neck to waist to wrists. The very powerful/smart magical initiates among your muses may know that they are markings of Celestials / Gods, higher beings, though deciphering them would take a lot more research.
Echo Knight Locke is known throughout the land for killing unwanted pests of monsters and beasts, enjoying a bit of the spotlight although it is becoming a little overbearing. They may be ready to spend their time trying to relax now, as the copies they can make of themselves can do the fighting for them at this point.
Physical Description: Echo Knight Locke dresses mostly naked, wearing only a loose cloak. Their back is entirely covered in red-scribed runes and arcane symbols, that run down to cover their arms. Their front torso only wields a few of these symbols, being mostly baron for those below them to admire the view mostly uninterrupted.
They stand tall above the other classes and are able to duplicate themselves, the most interesting kink they have would be orgies and size difference/stomach bulging.
The first picture is a picrew made to show off their rough design.

Monk

D&D Info: Monk, Way of Tranquility. Default Race: Part-Dragon.Story: Monk Locke owns a Tavern in town, a fairly popular one called Scientia Potentia, despite often using this position to maybe abuse drunk patrons and get information out of em? But the drinks and food are too good to pass up, truly!Abilities/Personality: Monk Locke focuses on gathering and extracting information from people, be it from eavesdropping on them from afar, or taking it from them with a bit more of a blackmail-method. The most common way however is attempting to converse with them and get it out of them firsthand, occasionally using methods of seduction but, ultimately, anything that allows them to know more than they had before.Physical Description: Similar to the armored ref below, though much less armored. Their inner thighs and torso are mostly exposed, donning the same mask over the mouth and headdress. They wear long thin gloves that go up to the elbows, and otherwise fairly showing clothing.

Paladin

D&D Info: Paladin, Oath of ??? Default Race: .Story:Abilities/Personality: ~ WIP! Help always appreciated!Physical Description: ~ WIP!

Ranger

Gallery Warning: Monster Fucking/PokephiliaD&D Info: Ranger, subclass varies, suggested: Beast Master. Default Race: Shifter.Story:Abilities/Personality: Ranger Locke is a complete outcast from civilization, and has specialized in communicating with and taming beasts and animals. They move around to live in many different regions and places, though usually stays far enough away from cities to not be able to see them unless necessary, like in especially cold climates if there are no animals around to bunk with. Locke will not trust people, and is likely to attempt to break your mind like an animal without offering a route of stopping it.Physical Description: Outcast Locke dons armor that accentuates their form and allows them to move all of their limbs as necessary to ride monsters comfortably. They aren't aware of how they look to others, and are very likely to expose private areas without thinking anything of it.

Rogue

D&D Info: Rogue, Swashbuckler. Default Race: Water Genasi.Story:Abilities/Personality: Rogue Locke can be really any subclass, though their general occupation will continue to likely be the captain of a pirate ship. Other options do include being able to commune with spirits or possessing some magical abilities.
This Locke looks and acts like almost a typical milf. At least casually, they will treat their crewmates and most strangers very kindly, despite being very capable of doing whatever she would like to them. They will defend the people they love, however, and could easily humiliate those who bully or tease their crewmates on the ship. They have beaten and bruised many people to prove a point to any who attempt to step on their kind attitude, but generally if they like you, will treat you very respectfully.
Physical Description:

Sorcerer

D&D Info: Sorcerer of ? ? ? . Default Race: Elf.Story: Sorcerer Locke owns a tavern bar in town, which in its entirety has a crystaline theming to it, with the entire building having accents of crystal, as well as all of the silverware and dishware!
This is a WIP; I am basing her off of the character in the picture below, Angelica from Ancient Magus Bride.
Abilities/Personality:Physical Description: Reference Below

Warlock

D&D Info: Pact of the Talismen Warlock, Fathomless. Default Race: Elf turned Demon.Story: Locke has just successfully completed a ritual to finalize the death of three major Demons that they have officially offed.Abilities/Personality: Warlock Locke is likely to be a Puazi, but could be a different race. If they are a Puazi, it is a species (made by @InCaseArt) which secretes a constant scent that makes others, especially humans, varying levels of horny. It varies from Puazi and human, though Locke would have learned how to make theirs extra pronounced.
Locke wouldn't use the phrase 'I made a deal with the devil,' it felt much more like 'the devil had an opportunity to make a deal with me.' Upon summoning a deep fiend from the Nine Hells, their enhanced aura worked very efficiently and Locke easily dominated the creature, which made it quite easy to talk it into giving them some powers. They have now acquired some succubus and incubus powers to go along with the perfect matchup of the Puazi scent.
Outdated ; Demon Hunter Description coming soon!
Physical Description: Warlock Locke dresses in a fancy three-piece suit and often with a blindfold on. Depending on their mood, however, they may walk around public completely naked.

Witch (wizard)

D&D Info: Wizard, Onomancy Tradition. Default Race: .Story:Abilities/Personality: Onomancy Locke is able to extract information information out of people and attempt to force them to do their bidding. Many are not aware of the powers that allows them to do this, and those that do know of it only know after it is too late. Onomancy allows Locke to have an easier time convincing people of things as soon as they know somebody's name, and thus often anyone lost the battle within the first introduction.
Thankfully for most, Locke is fairly sweet and does not mean to do harm to many people. They aren't known to abuse their powers against people unless they're being bothered in their daily life, or they think that somebody is doing something fairly wrong. If Wizard Locke enjoys your company, then they may love to invite you over to hang out on the occasion. However, if you act as a brat or annoyance around them, then they very well may abuse you more than any rumors spoke of behind closed doors.
Physical Description: A thin dress running down from the neck to a little over the thighs, exposing the side of their legs with a garter belt and stockings that accentuate the thick bulging thighs, with shiny, tall thick platform boots. The dress has a virgin killer slit, running downwards to expose the inner sideboob at their chest.